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Turns off very uncool things like switching to the gun you just picked up, and use = buy as well.Cool sound effects when pressing keys like L-SHIFT and L-CTRL.(you can change this by running or by editing the autoexec.) Then import your extras from your old autoexec into the new one.
#How to make an autoexec for csgo fov code
If you have edited the autoexec with some code of your own, I recommend you rename your old autoexec to something else before copying the new autoexec over so nothing gets overwriten. (Find them yourself.)įor those who are just getting into autoexecs, follow the steps on "How to install". Takes damage information from console and puts it on the top left of the screen.Jump bind for nades has been added and set to "F3".Mouse sensitivity alias is now set to the default CSGO sensitivity 1.Scope thickness added - makes the lines/dot (if running the SG (NOT SSG)) inside of the scope bigger by a specific amount, which is 3.(Crosshair is a bit thicker, and viewmodel_x is set to 1.3 instead of 3) Test out the config, edit to your liking, and test some more.Open up console and type exec autoexec.Lanuch CSGO and make sure you enabled the "Developer console".Go to your CSGO installation and go to /csgo/cfg then copy and paste the autoexec into that cfg folder.You may edit this autoexec/cfg to fit your playstyle if you need to or don't like something about this.
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The command doesn’t affect recoil patterns, only the weapon’s visual movement.Ktg5's CSGO cfg (autoexec) Stable build: 1012 Dev build: 1013 In other words, it affects how far the weapon model travels up the screen. This command changes the amount of visual recoil a weapon shows when firing. “0.1” max “2”) – the lower the value, the less CSGO’s viewmodel moves up and down while running “30”) the lower the value, the less the viewmodel moves back and forth away from the player cl_bob_lower_amt # (default “21”)(min.“2”) – the lower the value, the less side-to-side movement Users can use these commands to limit the viewmodel’s movement while moving:
#How to make an autoexec for csgo fov Offline
Experimenting with these in an offline server can yield benefits depending on personal preference.ĬSGO’s viewmodel will move as the player moves, bobbing in different directions depending on the player movement. There are several other viewmodel commands in CSGO that can affect a player’s ability to aim. Other CSGO viewmodel commands for bob and recoil Increasing the field of view can give players a little breathing room, as even the default of 60 can cramp the screen. This is the maximum viewmodel field of view that Counter-Strike supports, and the difference between the default setting of 60 and 68 makes a difference. The maximum FOV CSGO supports is “68.” The actual camera FOV at a 16:9 resolution is locked at 90 degrees on any competitive server. Here is the difference between viewmodel_fov 68 and 50. Instead, it affects how much of the viewmodel that players can see. 2.2) – the lower the value, the lower CSGO’s viewmodel moves towards the bottom of the screenĬounter-Strike’s viewmodel technically has a FOV setting, but it doesn’t increase how much of the play space is actually visible like in other shooters. 2.2) the lower the value, the closer CSGO’s viewmodel moves towards the player “2.5”) the lower the value, the closer the viewmodel moves towards the center of the screen Players can use these console commands to move the viewmodel: The less screen space that the weapon model takes up, the higher the chance the player can spot an enemy. Generally, players want to make sure that their viewmodel takes up as little of the screen as they are comfortable with. Here’s an example of a viewmodel that probably isn’t the best idea: